I couldn't figure this out for a long time until I noticed that they were setting the hand cursor on the UI like so:
private function theMouseOut(e:MouseEvent):void {
Mouse.cursor = flash.ui.MouseCursor.ARROW;
}
private function theMouseOver(e:MouseEvent):void {
Mouse.cursor = flash.ui.MouseCursor.BUTTON;
}
which would override the default behaviour, once I added the same listeners to my own UI elements it was all sorted!
Thanks for this, saved me a lot of time!
ReplyDeleteThanks for the post
ReplyDeleteas3 button mode to hand cursor
Thanks for this post... its very useful!
ReplyDelete